The Codicon and Game Drive

In 2009 I got a digital camera and a laptop and began work on two closely related projects. One was to create a set of well-defined interpretations for discreet rock art glyphs, icons, and design elements. These interpretations comprise the bulk of the Codicon. At  the same time I began applying the Codicon’s definitions to a large area of petroglyphs I was documenting near Moab. This work turned into Game Drive, a 1,400 screen survey of an ancient game drive site and its rock art. To my surprise, ten years after I started I was able to use the Codicon’s two-letter codes to create a sortable data base of different  glyphs, panels, topography, etc. that comprise the bulk of the of the art in Game Drive’s 1,200 photos. In the Appendices I show an example of how this data base might be used to analyze glyphs and sites.

In the Codicon I address the underlying observations, thoughts and reasons for my interpretations. In Game Drive I test the Codicon’s definitions. These resources allow me to address other salient topics without tedious and redundant explanation.

Seasons of the Sacred Sky

The third manuscript, Seasons of the Sacred Sky, looks at four different sites where Moab’s ancient inhabitants made art that served as astronomical markers, especially for Equinoxes and Solstices. My first astronomical discoveries happened in 1994 at the Snake site. In the intervening years I worked on the Goose Panel, Hellroaring Canyon, and Hidden Valley, a place that has many more secrets. In this manuscript I provide times, dates, and multiple photographs from these sites to record The dozens of astronomical markers that appear.

Manuscripts

There are three manuscripts on this site that provide the details of my work and the data collection that I have compiled. 

Click below for details and to view the full manuscripts.

See the full manuscripts here: